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Saturday, 29 August 2015

Battlefield Hardline Crack Released!

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It has been a time since the battlefield Hardline was rolled out by Visceral Games in collaboration with EA games. It was first time that the hackers were unable to create a proper crack of a game for a long since it's release as compared with other games. It was said that the EA games infected the Game with the ghastly DRM. That is really hard to crack but all went in vein now.
Download here

Saturday, 4 October 2014

Personal statement for Computer Science Study

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Personal statement for Computer Science Study

PERSONAL STATEMENT

I realized my passion for computers at an early age. Since after that, I have decided to adopt this discipline as my academic career and later on as a professional career. After qualifying the higher secondary school certificate I decided to join the professional bachelor course in the field of information technology. I got the admission in 2010 and I graduated out in 2014. I studied science subjects in Secondary and Higher Secondary School.

Meanwhile in the journey of my graduate studies I have studied many disciplines in the computer science including few of main of those: introduction to information technology, information systems, digital logic and design, object oriented software engineering, web design, web engineering, advanced web development, database systems, data structures and algorithms, and ERPs.

Later in the semester, a class project on Object oriented programming subject drew me to the interest in programming languages. I created a GUI based text editor using java programming language that earned me a good grade among the other class fellows.

My extra ordinary skills in the field of Object Oriented programming forced me to choose the field of software development. I polished my skills in computer programming and web development by practicing harder day and night. I was taught java for computer programming right from the beginning of the graduate course NNN So I decided to choose java as my core programming language in software development. With java, few of the main subjects that I practiced harder were OOAD (Object oriented analysis and design), database management system and MSSQL. Among the other class fellows I was only the one who had the best concepts in the field of Object oriented programming. With all these, I have handy skill set in UML (Unified modeling language), data structure and algorithms, and database systems.

Lottery Numbers Application in Java with source code

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Lottery Numbers applcation in java

Source Code

import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.FlowLayout;
import java.awt.GridLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.Random;
import javax.swing.BorderFactory;
import javax.swing.Box;
import javax.swing.ButtonGroup;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JOptionPane;
import javax.swing.JPanel;
import javax.swing.JRadioButton;
import javax.swing.JTextField;
import javax.swing.border.TitledBorder;


public class LotteryFrame extends JFrame 
{

        public static void main(String[] args) 
    {
        // TODO Auto-generated method stub
        LotteryFrame lotto = new LotteryFrame();
        lotto.setVisible(true);
      
    }
    
    public LotteryFrame()
    {
        this.setTitle("Lottery Games");
        this.setResizable(false);
        this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        this.add(new LotteryPanel() );
        //this.setSize( 500, 450);
        this.pack();

    }

}

class LotteryPanel extends JPanel implements ActionListener
{
   private JRadioButton cash3Radio, play4Radio, fantasy5Radio, lottoRadio;
   private JTextField lottoNumbersTF, lottoNumbersAscTF, lottoNumbersDescTF,
             highestNumTF, lowestNumbTF, sumTF, avgTF, myNumbersTF;    
   
   private JButton displayBtn, checkMyNumbersBtn;
   private JLabel resultsLb;
   
   public ArrayListlottoNumbers = new ArrayList();
   private int quantity = 0;
   public int maxNumber = 0;
   public int minNumber = 0;
   public int sum = 0;
   public double average = 0;
   public StringBuilder sortedNumbers = null;
   public StringBuilder sortedNumbersDesc = null;
   
   public LotteryPanel()
   {
      // this.setLayout(new GridLayout(2, 1));
       this.setLayout(new BorderLayout(8,8)  );
       JPanel radioPanel = new JPanel();
       ButtonGroup group= new ButtonGroup();
       radioPanel.setLayout( new FlowLayout(FlowLayout.CENTER) );
       radioPanel.setBorder( BorderFactory.createTitledBorder("Select a Game") );
       
       //add the radio buttons
       cash3Radio = new JRadioButton("Cash 3", true);
       cash3Radio.addActionListener(this);
       radioPanel.add(cash3Radio);
       group.add(cash3Radio);
       
       play4Radio = new JRadioButton("Play 4");
       play4Radio.addActionListener(this);
       radioPanel.add(play4Radio);
       group.add(play4Radio);
       
       fantasy5Radio = new JRadioButton("Fantasy 5");
       fantasy5Radio.addActionListener(this);
       radioPanel.add(fantasy5Radio);
       group.add(fantasy5Radio);
       
       
       lottoRadio = new JRadioButton("Lotto");
       lottoRadio.addActionListener(this);
       radioPanel.add(lottoRadio);
       group.add(lottoRadio);
       
       displayBtn = new JButton("Display Lottery Numbers");
       JPanel btnPanel = new JPanel();
       btnPanel.add(displayBtn);
       displayBtn.addActionListener(this);
       
       this.add(radioPanel, BorderLayout.NORTH ); 
             
       ///labels panel
       JPanel labelsPanel = new JPanel();
       labelsPanel.setLayout ( new GridLayout(14,1) );
       labelsPanel.setBorder( BorderFactory.createTitledBorder("Results") );
       
           
       labelsPanel.add(new JLabel("Lottery Numbers:"));
       this.lottoNumbersTF = new JTextField(10);
       this.lottoNumbersTF.setEditable(false);
       this.lottoNumbersTF.setForeground(Color.red);
       labelsPanel.add(lottoNumbersTF);

       labelsPanel.add(new JLabel("Lottery Numbers (Ascending Order):"));
       this.lottoNumbersAscTF = new JTextField(10);
       this.lottoNumbersAscTF.setEditable(false);
       lottoNumbersAscTF.setForeground(Color.blue);
       lottoNumbersAscTF.setBackground(Color.yellow);
       
       labelsPanel.add(lottoNumbersAscTF);
       
       labelsPanel.add(new JLabel("Lottery Numbers (Descending Order):"));
       this.lottoNumbersDescTF = new JTextField(10);
       this.lottoNumbersDescTF.setEditable(false);
       labelsPanel.add(lottoNumbersDescTF);
       
      // JPanelmathPanel = new JPanel();
       //mathPanel.setLayout (  new FlowLayout(FlowLayout.CENTER));
       labelsPanel.add(new JLabel("Highest Number:"));
       this.highestNumTF = new JTextField(10);
       this.highestNumTF.setEditable(false);
       labelsPanel.add(highestNumTF);
       
       labelsPanel.add(new JLabel("Lowest Number:"));
       this.lowestNumbTF = new JTextField(10);
       this.lowestNumbTF.setEditable(false);
       labelsPanel.add(lowestNumbTF);
       
       labelsPanel.add(new JLabel("Sum:"));
       this.sumTF = new JTextField(10);
       this.sumTF.setEditable(false);
       labelsPanel.add(sumTF);
       
       labelsPanel.add(new JLabel("Avg:"));
       this.avgTF = new JTextField(10);
       this.avgTF.setEditable(false);
       labelsPanel.add(avgTF);
                   
       ///labels panel
       JPanel myNumbersPanel = new JPanel();
       JPanel myNumbersPanel2 = new JPanel();
       myNumbersPanel2.setLayout ( new GridLayout(3,1) );
       myNumbersPanel.setLayout ( new BorderLayout(4,4) );
       myNumbersPanel.setBorder( new TitledBorder("Check my numbers") );
       checkMyNumbersBtn = new JButton("Check my numbers");
       checkMyNumbersBtn.addActionListener(this);
       myNumbersPanel.setPreferredSize(new Dimension(200, 20) );
       
       this.myNumbersTF = new JTextField(10);
       this.myNumbersTF.setEditable(false);
       myNumbersTF.setForeground(Color.blue);
       myNumbersTF.setBackground(Color.yellow);
       resultsLb = new JLabel("");
       
       myNumbersPanel.add(checkMyNumbersBtn, BorderLayout.NORTH);
       myNumbersPanel2.add(new JLabel("My Numbers:"));
       myNumbersPanel2.add(myNumbersTF);
       myNumbersPanel2.add(resultsLb);
     //  myNumbersPanel2.setBackground(Color.YELLOW);
       myNumbersPanel.add(  Box.createRigidArea(new Dimension(50,165)) , BorderLayout.SOUTH );
       myNumbersPanel.add(myNumbersPanel2, BorderLayout.CENTER );
      
       this.add(labelsPanel, BorderLayout.CENTER);
       this.add( btnPanel, BorderLayout.SOUTH);
       this.add(myNumbersPanel, BorderLayout.EAST);
       
       
       
   }

    
    public void actionPerformed(ActionEvent e) 
    {
        
        if (e.getSource() == this.displayBtn ) //display Button clicked
        {clearFields();
        	if(cash3Radio.isSelected()){
        		   quantity = getNumbersQty(3);
        	    	 
        	    	  lottoNumbersTF.setText(getListContent(3));
        	    	  highestNumTF.setText(maxNumber+"");
        	    	  lowestNumbTF.setText(minNumber+"");
        	    	  sumTF.setText(sum+"");
        	    	  avgTF.setText(average+"");
        	    	  lottoNumbersAscTF.setText(sortedNumbers.toString()+" ");
        	    	  lottoNumbersDescTF.setText(sortedNumbersDesc.toString()+"");
        	    	  
        	}
        	if(play4Radio.isSelected()){clearFields();
        		 quantity =   getNumbersQty(4);
          	   lottoNumbersTF.setText(getListContent(4));
          	   highestNumTF.setText(maxNumber+"");
          	   lowestNumbTF.setText(minNumber+"");
          	   sumTF.setText(sum+"");
          	   avgTF.setText(average+"");
          	   lottoNumbersAscTF.setText(sortedNumbers+" ");
          	 lottoNumbersDescTF.setText(sortedNumbersDesc.toString()+"");
        	}
        	if(fantasy5Radio.isSelected()){clearFields();
        		   quantity =   getNumbersQty(5);
            	   lottoNumbersTF.setText(getListContent(5));
            	   highestNumTF.setText(maxNumber+"");
            	   lowestNumbTF.setText(minNumber+"");
            	   sumTF.setText(sum+"");
            	   avgTF.setText(average+"");
            	   lottoNumbersAscTF.setText(sortedNumbers+" ");
            	   lottoNumbersDescTF.setText(sortedNumbersDesc.toString()+"");
        		
        	}
        	if(lottoRadio.isSelected()){clearFields();
        		   quantity =   getNumbersQty(6); 
            	   lottoNumbersTF.setText(getListContent(6));
            	   highestNumTF.setText(maxNumber+"");
            	   lowestNumbTF.setText(minNumber+"");
            	   sumTF.setText(sum+"");
            	   avgTF.setText(average+"");
            	   lottoNumbersAscTF.setText(sortedNumbers+" ");
            	   lottoNumbersDescTF.setText(sortedNumbersDesc.toString()+"");
        	}
        }
       else if( e.getSource()== cash3Radio )
      {	clearFields();
    	   
    	   quantity = getNumbersQty(3);
    	 
    	  lottoNumbersTF.setText(getListContent(3));
    	  highestNumTF.setText(maxNumber+"");
    	  lowestNumbTF.setText(minNumber+"");
    	  sumTF.setText(sum+"");
    	  avgTF.setText(average+"");
    	  lottoNumbersAscTF.setText(sortedNumbers.toString()+" ");
    	  lottoNumbersDescTF.setText(sortedNumbersDesc.toString()+"");
    	  
        }
       else if(e.getSource() == play4Radio){
    	   clearFields();
    	   quantity =   getNumbersQty(4);
    	   lottoNumbersTF.setText(getListContent(4));
    	   highestNumTF.setText(maxNumber+"");
    	   lowestNumbTF.setText(minNumber+"");
    	   sumTF.setText(sum+"");
    	   avgTF.setText(average+"");
    	   lottoNumbersAscTF.setText(sortedNumbers+" ");
    	   lottoNumbersDescTF.setText(sortedNumbersDesc.toString()+"");
       }
       else if(e.getSource() == fantasy5Radio){
    	   clearFields();
    	   quantity =   getNumbersQty(5);
    	   lottoNumbersTF.setText(getListContent(5));
    	   highestNumTF.setText(maxNumber+"");
    	   lowestNumbTF.setText(minNumber+"");
    	   sumTF.setText(sum+"");
    	   avgTF.setText(average+"");
    	   lottoNumbersAscTF.setText(sortedNumbers+" ");
    	   lottoNumbersDescTF.setText(sortedNumbersDesc.toString()+"");
    	  
       }
       else if(e.getSource() == lottoRadio){
    	   clearFields();
    	   quantity =   getNumbersQty(6); 
    	   lottoNumbersTF.setText(getListContent(6));
    	   highestNumTF.setText(maxNumber+"");
    	   lowestNumbTF.setText(minNumber+"");
    	   sumTF.setText(sum+"");
    	   avgTF.setText(average+"");
    	   lottoNumbersAscTF.setText(sortedNumbers+" ");
    	   lottoNumbersDescTF.setText(sortedNumbersDesc.toString()+"");
       }
        else if( e.getSource() == checkMyNumbersBtn )
        {
      	   
    	 
        	
        	
        		if(cash3Radio.isSelected()){
        			StringBuilder builder = new StringBuilder();
                 	String numbers = null,numberStorred = null;
                	String text = null;
        			quantity =   getNumbersQty(3);
        			for(int i = 0; i=1 && numberInput<=54){
                			
                		 text = lottoNumbersTF.getText();
                		System.out.println(text);
                		if (text.trim().contains(input)){
                			JOptionPane.showMessageDialog(null, "You already entered a number");
                			builder.append(" "+input+" ");
                		}else{
                			builder.append(" "+input+" ");
                			
                			
                		}
            	}	
            	else{
            		JOptionPane.showMessageDialog(null, "The number must be in 1-54.");
            		
        		}
        		 numbers = builder.toString();
        		
        		 numberStorred = text.replace(" ", "");
        
        			}
        			
        			
        			
        			if(numbers.equals(numberStorred)){
        				resultsLb.setText("You win :)");
        			}
        			else{
        				resultsLb.setText("You loose :(");
        			}
        			myNumbersTF.setText(numbers);
        			
        			
        			
        }

        		if(play4Radio.isSelected()){
        			StringBuilder builder = new StringBuilder();
                 	String numbers = null,numberStorred = null;
                	String text = null;
        			quantity =   getNumbersQty(4);
        			for(int i = 0; i=1 && numberInput<=54){
                			
                		 text = lottoNumbersTF.getText();
                		System.out.println(text);
                		if (text.trim().contains(input)){
                			JOptionPane.showMessageDialog(null, "You already entered a number");
                			builder.append(" "+input+" ");
                		}else{
                			builder.append(" "+input+" ");
                			
                			
                		}
            	}	
            	else{
            		JOptionPane.showMessageDialog(null, "The number must be in 1-54.");
            		
        		}
        		 numbers = builder.toString();
        		
        		 numberStorred = text.replace(" ", "");
        
        			}
        			
        			
        			
        			if(numbers.equals(numberStorred)){
        				resultsLb.setText("You win :)");
        			}
        			else{
        				resultsLb.setText("You loose :(");
        			}
        			myNumbersTF.setText(numbers);
        			
        			
        			
        }
        
        		
        		
        
        else if(fantasy5Radio.isSelected()){
			StringBuilder builder = new StringBuilder();
         	String numbers = null,numberStorred = null;
        	String text = null;
			quantity =   getNumbersQty(5);
			for(int i = 0; i=1 && numberInput<=54){
        			
        		 text = lottoNumbersTF.getText();
        		System.out.println(text);
        		if (text.trim().contains(input)){
        			JOptionPane.showMessageDialog(null, "You already entered a number");
        			builder.append(" "+input+" ");
        		}else{
        			builder.append(" "+input+" ");
        			
        			
        		}
    	}	
    	else{
    		JOptionPane.showMessageDialog(null, "The number must be in 1-54.");
    		
		}
		 numbers = builder.toString();
		
		 numberStorred = text.replace(" ", "");

			}
			
			
			
			if(numbers.equals(numberStorred)){
				resultsLb.setText("You win :)");
			}
			else{
				resultsLb.setText("You loose :(");
			}
			myNumbersTF.setText(numbers);
			
			
			
}

        else 		if(lottoRadio.isSelected()){
			StringBuilder builder = new StringBuilder();
         	String numbers = null,numberStorred = null;
        	String text = null;
			quantity =   getNumbersQty(6);
			for(int i = 0; i=1 && numberInput<=54){
        			
        		 text = lottoNumbersTF.getText();
        		System.out.println(text);
        		if (text.trim().contains(input)){
        			JOptionPane.showMessageDialog(null, "You already entered a number");
        			builder.append(" "+input+" ");
        		}else{
        			builder.append(" "+input+" ");
        			
        			
        		}
    	}	
    	else{
    		JOptionPane.showMessageDialog(null, "The number must be in 1-54.");
    		
		}
		 numbers = builder.toString();
		
		 numberStorred = text.replace(" ", "");

			}
			
			
			
			if(numbers.equals(numberStorred)){
				resultsLb.setText("You win :)");
			}
			else{
				resultsLb.setText("You loose :(");
			}
			myNumbersTF.setText(numbers);
			
			
			
}

        }	
        }
    
    //end of actionPerformed
    
   //YOUR FUNCTIONS GO HERE
    
    public int getNumbersQty(int qty) {
    	
    	
    	return qty;
    }
    public String getListContent(int qty){
    	Random rand = new Random();
    	int num = 0,randomNumbers = 0;
    	int numberArray[] = new int[qty];
    	ArrayList list = new ArrayList(qty);
    	for (num = 0; num max) {
    	         max = numArray[i];
    	      }
    	      
    	     }
    	return max;
    }
    public int displayLowestNumber(int numArray[],int qty){
    	for(int i = 0; i  0 and when key is less than the value in the array
            // shift the value and insert
            // the value appropriately.
            //System.out.println(j);
            while (i >= 0 && numArray[i] < key) {
            	numArray[i + 1] = numArray[i];
                i = i - 1;
                numArray[i + 1] = key;
            }
        }
        for (int k = 0; k < numArray.length; k++) {
            	builder.append(" "+numArray[k]);
        }
        return builder;
		
  }
  public void clearFields(){
	  lottoNumbersTF.setText("");
	   highestNumTF.setText("");
	   lowestNumbTF.setText("");
	   sumTF.setText("");
	   avgTF.setText("");
	   lottoNumbersAscTF.setText("");
	   lottoNumbersDescTF.setText("");
	   resultsLb.setText("");
	   myNumbersTF.setText("");
  }
  
} 


Screen shot


Monday, 19 August 2013

Controlling your android phone with AirDROID!

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An interesting app that i have found while searching through the go market, allow humans to control android phone from where ever they want! Really this is an amazing stuff by the folks and symbolizes the picture of ubiquitous computing a bit. Just download the application from the android market, its absolutely free. Follow the instructions of usage and you are good to go. From here, you can control almost anything you'd be able to control while holding your phone. You can adjust/delete your notifications and ringtones, read and send SMS messages, backup and uninstall apps, and monitor your system's storage information.
 

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